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Coming Bosses in the Dragon Soul Raid

Mark Unread · 1 reply
146 posts
+8 votes
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Quote:
Yor'sahj the Unsleeping
Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.

Void Bolt
Soulflayer Yor'sahj blasts his primary target with dark energy, dealing 90000 Shadow damage and reducing the amount of healing they take by 10%.

Call Blood of Shu'ma
Soulflayer Yor'sahj calls to the might of Shu'mas, summoning three differently colored globules of his blood. These globules path slowly towards Yor'sahj, infusing him with additional powers if they reach him. In Heroic difficulty four slimes answer Yor'sahj's call.

* Fusing Vapors - The blood globules emit a vapor that fuses with all other nearby globules when attacked. The vapor heals the nearby globules for 5% of their maximum life.

When one globule dies, the surviving globules completely fuse and gain immunity to all forms of damage.
* Glowing Globule - When a Glowing Globule reaches Yor'sahj, it infuses Yor'sahj with the Glowing Blood of the Shu'ma.
o Glowing Blood of Shu'ma - Yor'sahj's Void Bolt now hits all nearby targets instead of one, Yor'sahj uses his abilities twice as often, and his attack speed increases by 50%.
* Cobalt Globule - When a Cobalt Globule reaches Yor'sahj, it infuses Yor'sahj with the ability to summon Mana Voids.
o Mana Void - A Mana Void leeches all the mana from every ranged spell caster and healer, storing the mana within itself. Destroying the Mana Void evenly returns the total of the leeched mana via Mana Diffusion to players within 18 yards.
* Crimson Globule - When a Crimson Globule reaches Yor'sahj, it infuses Yor'sahj with the Searing Blood ability.
o Searing Blood - Yor'sahj sears the blood of three random players, inflicting a base of 35000 Fire damage. The further the target stands from Yor'sahj, the greater shock received from the blast. In 25 player raids, Yor'sahj sears the blood of eight random players.
* Dark Globule - When a Dark Globule reaches Yor'sahj, the corruption of the blood seeps out into the Mouth of Shu'ma. This vile corruption then periodically creates Forgotten Ones that attack the players.
o Forgotten One - These creatures fixate on a random target.
+ Psychic Slice - The Forgotten One emits a wave of psychic force at its current target, inflicting 44000 Shadow damage.
* Acidic Globule - When an Acidic Globule reaches Yor'sahj, the mouth of Shu'ma infuses with the acidic blood and stimulates further Digestive Acid production.
o Digestive Acid - Digestive Acid periodically secretes from the stomach lining, inflicting 60000 Nature damage to a player and nearby allies within 4 yards.
* Shadowed Globule - When a Shadowed Globule reaches Yor'sahj, it infuses Yor'sahj with the Deep Corruption ability.
o Deep Corruption - Yor'sahj's Deep Corruption spreads to every player, causing every fifth healing or absorbtion effect cast on a player to trigger a violent detonation, inflicting 50000 Shadow damage to all players.

This looks like its going to be another randomly generated situation fight like Halfus. We're going to get 3 globs (4 in heroic) and can only kill one, the others giving abilities to squidface. From my first impressions were going to want the acidic and crimson globules, as they seem like the easiest to heal through. If i had a choice of the other ones id say the cobalt globule would be easist to deal with, followed by the dark globule, as we can easily focus an add down.
orbitbuddyp1.gif
Posted Oct 14, 11 · OP
0 votes
146 posts
+8 votes
Member
Quote:
Morchok
The most powerful elemental still under Deathwing's sway, Morchok-once a passive guardian-is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.

Stomp
Morchok performs a massive stomp, splitting 750000 damage between all players within 30 yards. The two closest targets take a double share of the damage. In Heroic Difficulty Stomp also increases the Physical damage taken by affected players by 50% for 20 sec.

Crush Armor
Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times.

Resonating Crystal
Morchok conjures an explosive crystal onto the battlefield that explodes after 12 sec. for massive Shadow damage. The explosion splits the damage between the three closest enemies, and the total damage inflicted increases depending on the distance of each player from the crystal. In 25 Player raids, the damage splits between the five closest enemies.

Furious
At 20% remaining health, Morchok becomes furious and increases his attack speed by 50% and his damage inflicted by 20%.

The Earth Consumes You!
Morchok uses the power of the earth to draw all players to him, inflicting 50% of their total health as Physical damage. While the power of the earth draws the players to him, Morchok also summons Earth's Vengeance.

* Earth's Vengeance - Shards of Earth's Vengeance erupt from the ground, inflicting 15000 Physical damage to nearby players within 2 yards and leaving behind obstacles.
* Black Blood of the Earth - Morchok causes the Black Blood the Earth to erupt outwards from him, inflicting 5000 Nature damage and increasing Nature damage taken by 100% every sec. while a player stands within the blood. This effect stacks up to 20 times.

Even Morchok
Upon reaching 90% health, Morchok tears himself in half, creating his twin, Even Morchok. His twin will do the same spells Morchok performs, a few seconds later.

Definitely a 2 tank fight. Looks like not only a stacking tank debuff but also a meteor/sabrelash type damage, so our tanks are going to be getting hit pretty dang hard. Another Shadow shards type ability like Baelroc's where 3 people need to immediately hug a crystal or they blow up.
The AOE pull in/explosion looks like a retard check, you can probably easily avoid the big black puddle on the ground and the tanks will probably have to pull him out of it, but I have NO CLUE how we're going to do heroic mode if there is twice as much damage going on ALL THE TIME.

Even Morchuck (Ihah lame puns) is only heroic mode.
orbitbuddyp1.gif
Posted Oct 14, 11 · OP
0 votes
bonechewer may change a lot but i love seeing the funk whenever i come back to it =D, love you guys.
I can come hang out in game for 7 days
Somebody send Radaro a scroll of resurrection... [link]
Those were good times!
heya jams! claim it and come back! we all miss you terribly!
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